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Programs and Tools
needed:
Step
1:
Assuming
you have Photoshop or Paint Shop Pro, you will need to unzip
the DXT_TOOLS.ZIP. Look for the pluggin called
"DDS.8BI". You need to place that pluggin in your
Photoshop or Paint Shop Pro pluggins folder. This will
allow you to edit .DDS files with the program. Those of you
using Photoshop, the pluggin goes in your "Formats"
folder located inside your Pluggins folder.
Step
2: Unzip
the XCC Mixer zip you downloaded. Run the.EXE program and it
will automatically search and open all the mix files available
for all your Westwood games you have loaded. Give this program
time to find and extract everything. It may take a while. Once
the program has extracted all the files, in your XCC window click on
file in the upper left corner, scroll down to "Found", and
then to Renegade. You'll see all the mix files. You'll find
the vehicle and unit .dds files in those mix folders. Most of
what you are looking for is in the Always.dat folder.
Open that one up. Below is an example of what the .DDS skin
file looks like. This one is Mobius. The name of the file is
c_mobius.dds

While
your in the Always.dat folder, you can extract any file you
want by right clicking on the file name, choose extract, and
then send it to your desktop or create a folder on your
desktop and place it in there so you can find it
easily.
Step
3: Now
we're ready to edit the .dds file. I use Photoshop, so I'll use that
program as an example. Fire up Photoshop. Click on file, and
then open and go to where you placed your .DDS file. If you
placed the pluggin in the correct folder, Photoshop will be
able to work with .DDS files. You'll get a small window prompt
asking the following: Image has Mip Maps. Display them with
the image? Select NO. Ok...once your .dds file is loaded on Photoshop, the
rest is up to you to edit it as you want. You can place layers
over the skin background, or just edit the skin background
itself. Your only limited by your skills and
imagination. BaCK t0 tOp
Step
4: Once
you've finished your work, it's time to save it. Go to file,
and then "Save As". Your going to save this as a .DDS file.
You'll be getting a save options window display giving you a
lot of choices. Basically not much has to be changed, but on
the 'Save Format' section, which is the very first one,
choose No
Alpha [DXT1].
NOTE:
Those of
you who get a black looking skin in the game, it is most
likely you didn't save the .dds file correctly. Make sure the other options
below are selected. This example is for those of you using
Photoshop.
The
rest of the options should be as follows:
MIP
maps -select Generate MIPS
MIP
map generation -select box filter
Options -none selected (do not select any
options)
Fade mip
maps -none selected (do not select any
options)
Select formats to preview -all should be
selected
Overide -click on emulate xbox
DXT1
Preview Options -leave them as they
are
Now
select "2D Texture" and your all done!
Step
5: Place
your finished skin on your Westwood/Renegade/data folder. Fire
up your Renegade game. You can use the Multiplayer practice
mode to see what your new skin looks like. If you've modified
one of the vehicle skins, just purchase the one you modified
and check it out.
Visit
Westwood's Official Renegade Website for all the latest
updates, or keep checking the CNCDEN newspage where
all of the latest news concerning Renegade will be
posted!
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