| The Free Site | vBuddy - business networking | Cheap Web Hosting - starting at $5 |
F - Download -- Rankings --- Bighead? - End of Cheats
you are welcome to host our clan server
===zero0v===It makes most fun to play on your own server
because people know you and you xperience no lag.
J
BUT: You've got some work to do:
BAN CHEATERs and write your rules into the message of the day!
You got DSL and want to host for more then 4 players?
If SO, You have to change your bandw(connection)

Note: For those of you who have got high-DSL Speedy Gonzales, try out, maybe you will be able to host for more then 40.
Your clients (players) report too much LAG?
To prevent lag you should
:
Other host options zero0v, O0vmaq, and O0vRec members):
Never host with the box "Clan game" at advanced options also take care not to join a clan symbol server.
Page Letzbuerg or RoudeLeiw for doing clan-wars. So uncheck the box "clans" when you're hosting a game.
We always have some leaders online, page them if you think one of our divisions should face a clan-war or intern training, we will assemble our clan members.
End of December our Power-Server and our homepage will finally back online, we'll start making many Clan-Wars!!!
J
! AND WE WILL WIN THEM ALL ! JTeamwork is a good thing, it gives the enemy another target to shot at!
If you are sleeping or just away from keyboard (AFK), host a game with "dedicated" box activated and take "zero0v clan server" as game name.
But don't minimise run in full window or your fps (sfps for clients) will be low.
Standard is "laddered" and "allow quickmatch" box activated, if u uncheck "laddered" you're able to buy extras (press f8 in game, then type 'extras' go to a purchase terminal and hold ALT key while buying extras characters)
You need help? Or you just want to shout at and critic us? Well, send the email at
zero0v@gmx.net or zero0v@hotmail.com!
We are a clan in which everyone has got the same rights, here you see our few rules
In our servers will appear these rules:
No Bug-Using:
like Obi-Back Walking / Base-to-Base (b2b)Wall-Jumping with buggy on Mesa / Hill-Camping on Hourglass(=full of bugs)
No Cheating: Cheaters get kick-banned out of our servers and (if there are) out of the clan!
If you cheat one time you'll get IP+nick-banned immediately
What we except but not all servers:
Camping to hold a position (you can always lose this position to the enemy)Infantry Wall-Jumping is allowed (example: Field,canyon refhopp) and Harvester-Walking of course.
And finnally
: NO TeamtankStealing, No injuring moderators or other players, no sexists either racists!
In our clan exist these rules:
If one of our members is hosting a game he can kick whoever doesn't play in the style the rules say, he's got the right to definite the server rules in the message of the day. If there aren't written no rules or it doesn't appear a message of the day there are the same rules as in our clan server (written above). NO RULESCHANGE in middle of game.
Our mighty clan leaders Letzbuerg and RoudeLeiw may add or change rules, move players from-into all divisions (zero0v, O0vMaq, and O0vRec).
The leaders of the three divisions can kick members of their division just in case that Letzbuerg and RoudeLeiw don't give their veto.
As our zero0v-Clansite is offline with our zero0v-Power-Server due to major problems, now
everyone can make a provisory Clansite.At our main side we will link later all URLs, but please keep the homepage as easy (basics) as possible.
(
rank changes every week with your game experience and the work you do for our clanJ )Letzbuerg: Colonel first leader, founder of all zero0v clans: age 24
pages who should try clan-wars and trains the others and is the best player RoudeLeiw knows
Roudeleiw: Captain-recruiter, second Leader, co-founder, webmaster, host of zero0v Clan-Server : age 16-
experience + team-chat + infantry killer
Nirvxell Medium Tank Chief, Founder of O0vMaquis: age 20 ++
Trained and experienced
Ordinameg: Major Recruiter and leader of O0vrec: age 18
Chuna788: Major, O0vRec member and actually Clan-Host : age 11++++++++++++
Zeromiss: Sharpsh0Oter O0vRec member: age 21
CW proved
Adam442: Dannyhad (pointwhore) O0vrec member: age 13
icanwin7: good old DAnny ("hold mousebutton for me") O0vRec member age ?
Ionnator: Gunner, O0vRec member age ?+
Seabas321: Tech O0vrec member age ?
ionrico Chemical Warrior O0vRec member age 16
Zerojep Grenadier O0vRec member age 15
ionspence Soldier O0vRec member age 13 *lol*
Rojas2007 Soldier O0vRec member age ?
ionchriz Scout O0vRec member and Host: age 13
JNomerce18 Human shield O0vRec member age 10
needs training, please read the huge tutorial
Roudeleif Dead Civilian O0vMaq member and ? age 34
Ncfcletz Traitor
J Allied with zero0v age 18Tnk00v(not tnkO0v) Noclanmember
J Allied with o0vrec age ?request to recruit smagarins no ranking
request to recruit gunshot20 no ranking
request to recruit bi0chess no ranking
(
+=1 ladder point received by roudeleiw -= I took it away >>:-)no minus no plus=initial ranking or no change since last update
(for WOL rankings go to screeny or open leftside bar "individual rankings")
(for becoming member of our elite divisions, page letzbuerg, if you win vs him u get +++ranked max=captain)
NOTES
: grade request of advance tactics:We want that adam442, chuna788, seabas321, icanwin7, zeromiss, and ionnator fight each other on a 3v3 game!
5 maps, remix teams on, each one of the winner team gets 3 points, the player with the biggest score gets +1 point!
If the player with the most points is in loser team he gets (0+1=) 1 point!
If he is in winner team he gets (3+1=) 4 points!
If you meet online (add yourselves to your buddy lists)
Please play some standard maps and page us the results.
Announcement:
We are hosting a 12 player game for O0vRec division, please join and sho(w)t us some advanced playing, lika how you jump on the buildings roofs @Non-Flying-Maps, infantry rush vs Obi, med siege etc etc.
Never defend, always attack. If some tech sneaked kill and disarm the c4 on the mct, if u r in a tank and the tec went into a building dont follow him, just repair from outside, take care not to lose ur tank to the enemy. If u need to disarm a nuke, take care a hidden enemy won't steal ur tank.
Hi, one of our mighty tactics is very simple: play with nod, get 1(2 are better)arty and tell a 1tech to repair u.
This 3 men squad will beat a whole army. ProxyMine ur base and this works for all maps.
Dont buy mammys, only to defend the base-entry @field + hourglass.
Block harvester and defend with infantry when ur team is winning by score.
Dont try single apc rush vs nod on basedefense-maps, its hard to get far into the base because obi and artys are too strong.
Try apc rush vs gdi, kill mrls with it and run close into a med tank after placing lots of timed c4 in front of ur apc.
Flamertanks stink! Only map they r good are hourglass and non-defence maps. Get stanks, hide and wait til gdi is out of their base and rush power or bar. Always kill ref first, if it's a basedefense map kill power first.
Get the yellow money crates and spawned weapons. On city_FLYING, save ur money for orcas, u an attack the small nod turrets with it, shot the air and with some experience the hand, but take care 1 shot from obi and ur orca is gone. Nod can attack WF and bar with an apache, take care from cheating snipers (double damage), even a fair sniper will shot down ur chopter quiet fast. NEVER buy a transchopter, i did only once, that was becauze 3 med defended the power, and we lost ours. nod trans chopper double cost! But it was worth it: we killed their power too :) Well another point, never do apc rush alone, u need a full house.. apc.
Only 1 in your team should mine the base to prevent overmining, 30 is limit so mine ref and bar first, agt and power last, never mine WF in non base defence maps. At gamestart NEVER put mines in enemy base or in tunnels. Handling poxity mines is one of the most delicate challenges in renegade. If you think u got enuff experience use your f3: "i do mining".
Always hold ctrl-alt end prezz a number, itz better to spam teamspeak then never holding alt and pressing 1... i think that's very important, chat less and use ur presets buttons (you should too repair and defend buildings not just hold ctrl and press 1 ;)
Those programs r necessary for our hosts (clan server)
FDS (free dedicated server, this tool is needed if we wanna do clanwars)
Renguard (2 new servers will run with renguard)
RenegadeServerConfig (works with fds, sets up the server parameters)
Brenbot (program with tutorial at http://www.fanmaps.net/)
Other fun programs are:
Dropmod editor (everytime nod buys a tank, the c130 drops extras)
Renegade public tools (free gmax version needed, lets modify a map or tank, create maps or new vehicules and weapons)
Google and get all tutorials u can find (strategies, skin tutorial, mod tutorial etc..)
From recruit to elite TIPS thx to KbOSs
Part 1 - ATTACK
Section A - Buildings
Attacking a MCT
When attacking a master control terminal (or MCT), you must consider a few things. First of all, if you are under fire your primary goal should be to get your explosives on it as soon as possible in case you get killed. Remember that if you place remote C4 and you get killed, the C4 will disappear. Generally speaking, the order of planting C4 on a MCT is to place the timed C4 first, then put a proximity mine on it, then put proximity mines all around the area so they cannot get close enough to repair the C4, then place your remote C4 and wait. DO NOT detonate your remote C4 until the timed C4 is about to go off (getting used to the timing take practice). The reason for this is simple. If you set off your remote C4 you not only cause risk to your mission by alerting the entire enemy team to your location, but you also give them the possibility to start repairing the building (usually from the outside) before your timed C4 goes off. If this happens, usually they'll repair it enough that your last C4 will go off and the building will still be left standing. Using this attack method is near impossible to stop if done properly. If you are under fire or the enemy knows you are there follow the same steps, but do the last couple steps (laying proximity in area and waiting to set off the remote C4) carefully. Use your best judgement. If you don't have time to lay proximity or wait to set off the remote C4, then just do it right away and do your best to stop them from repairing it. If this means standing in front of the MCT to block it, then do that. If this means going outside to stop them from repairing the building, then do that. Obviously, stopping an enemy who is repairing the MCT takes priority over an enemy who is repairing the exterior (MCT attacks and repairs affect the building exponentially more than external attacks).
Beacon placement
When placing a Beacon, you must take many things into consideration. First of all, understand that you need to place the Beacon somewhere that is close enough to destroy the building by itself (not relying on multiple bacon) and somewhere that the enemy will not be able to remove it easily. This is easier said than done. Every map is different. This means that on every map the buildings may be different and also be in different locations (or orientation). You must predict how the enemy will react when they hear the Beacon planted. This will help you choose a location. Usually the best places are around corners (so they can only repair from one direction), in a corner (same idea), behind an object (that is hard to reach), or on top of a building that will take them a long time to get to. After you plant a Beacon, always wait a few seconds then plant timed C4 in a hidden area (so they won't see it). This way IF you die while protecting it, there is still a chance the C4 will explode and kill them. If they are able to see where you planted the C4 they will simply repair it, then repair the Beacon. BE SMART. Beacons are a powerful way to change the tide of a war ... but it can go either way. They are expensive and if they do not blow up the building, your team loses a lot of money and time. Beacon attacks should always be co-ordinated with the team, and your team should always know where you plan on placing it (if time permits). If you tell your team where you placed the Beacon, all friendly units in the area can help defend it.
Beacon timing
One of the challenging aspects of Beacon placement is Beacon timing. If you have the ability, you should always wait until the enemy clears the area before placing a Beacon. First of all because it will make them have to find it (which wastes time) and second because it gives you time to plant your C4. A very useful and effective strategy for a co-ordinated stealth Black Hand attack is for all sbh nukers to go to different targets and set off their Beacons all at the exact same time. If this is done, the enemy is forced to divide their forces or let one of their buildings (or more) be destroyed.
Distractions
When leading an attack of any kind, it is important to have some kind of distraction for the enemy. At all times possible you should try to confuse and distract the enemy so they cannot predict or know what you are planning on doing. If the enemy is confused overwhelmed, or distracted they will have a hard time developing and implementing a good defensive strategy. For example, if you were to try an apc rush, it may be useful to have the apc go the long way (or the back way) while attractive easy target dances around in the field. If the enemy is focused on that unit, they'll usually miss the apc that is sneaking in. This leads to the next sub-subject. When doing an invasion, remember that if there are enemy forces in the field (not in their base) then they cannot defend their base. So if possible, let them live so it takes them awhile to get back to the base while you attack it. If you kill them, they will re-spawn back in their base immediately. On the flip side, if the enemy is attacking and you need to get back to the base immediately. Kill yourself by C4, jumping off a cliff, tiberium, or letting an enemy unit kill you.
Coordinated attack
The most effective way to overwhelm the enemy is with a good co-ordinated attack. Co-ordinated attacks do not just mean having "a lot" of units, it means having a variety of units and a plan. Generally speaking, it is near impossible to stop a tank rush of 5 meds, 4 stanks, or 3 flamers against a guard tower. One of the reasons is because guard towers can only attack one vehicle at a time. Always make sure you get behind the guard tower (AGT or obelisk) so it cannot reach you. This way your vehicle will stay alive a lot longer. If you are coordinating an attack against other vehicles or units, have everyone attack the same target. For example, if there are 2 meds in the field and there are 2 stanks (your team) trying to take them out ... agree to take out the one of the left at the same time, then both go after the one on the right immediately after. The element of surprise and coordination will almost always defeat an enemy that is stronger than you.
Stealth attacks
Stealth attacks are believed to be the "easy way out" or the noobs way of hiding. However, stealth tactics are critical to a successful mission. Not just for NOD either. GDI has "stealth" capability, too. Though there is millions of way to practice stealth, it is a skill that is learned and not taught. The key thing to remember is, "what is the enemy thinking?" and "what can they see?" or "can they hear me?" If you are trying to detect stealth (especially if you do not have a guard tower), place random proximity mines in important areas and "spray" the field with fire (because if you hit a stealth unit they'll become visible to everyone). APCs and Patch are good for detecting stealthed units. If you are a stealth Black Hand nuker, plant the Beacon and get out of the area. Because when they come to repair the Beacon and kill you they'll be shooting around trying to find you. If you're standing next to the Beacon they'll either see you right away or shoot you. Stand back in the distance and watch the Beacon. Do not shoot at anything except engineers or technicians that are repairing it. Other infantry units cannot repair the Beacon; therefore they are not a threat to the Beacon that you are protecting. Leave them alone.
Variety of attack
Trying to keep a good variety of attacks going throughout the game is key. Good clans have ways of learning the enemies' tendencies and strategies. If you do the same tactics every time, they'll find a way to defend from it. Be sure to use random strategies and try thing they won't expect you to try. On the flip side, understand your enemy and know what their strengths and weaknesses are. Don't always do an apc rush first thing ... because that is expected. Things like that cause a loss of money and time.
Vehicle rush
When doing a vehicle rush, make sure you don't run into each other or get in each other's way. Doing this will slow them down, cause confusion, cause them to take more damage, and mess up the attack. If you are doing a massive attack, create a single-file line. If you can fit more than one unit next to each other safely, then do that. You should always be an engineer or technician if you are driving a vehicle. If you are a valuable unit, you should escort a vehicle, but not drive it. (NOTE: unless you are defending).
Infantry rush
Infantry rushes are difficult to do properly for many reasons. First of all, if you are resorting to an infantry rush, this usually means that either you don't have a barracks (or HON) ... or the game has just started. In either case, you are not advanced infantry and you are relying on quantity rather than quality for your attack. When you rush (especially at the beginning of a game), do not bunch up in a large group. If the enemy throws C4 at the entire group, the entire group will take damage. Instead, have a couple people go ahead of the group to recon the area. If they don't get attacked it should be safe. Additionally, always make sure that you have a couple engineers or technicians with you so you can repair your "group" if some of them take damage on the way there. Remember that if you get spotted on your way to the base, the enemy is going to report it and they'll probably be waiting for you when you get there.
Section B - Infantry
Aiming
Obviously aim is a pretty important thing in the game of Renegade. No matter what you do, you need to aim at something. Lag never helps, but you can usually adapt to the lag to learn how it works and when you're in the middle of a lag and when you're not lagging. You can also watch your ping and FPS. If you're about to attack a target (especially a MCT), stop for a second if you can to make sure you're not lagging, then attack. You should always remember to aim for the largest mass (to guarantee a hit). With time you'll get better and can start taking shots at the head. If you become good with a pistol, you should be able to kick the crap out of any infantry unit in matter of seconds.
Units-v-units
Some units have a major advantage over other units. For example, Patch can kill infantry in a matter of seconds. Other units such as Raveshaw, Sakura, (sniper), or (Mendoza) can kill you in a couple shots if done quickly. The things you need to be aware of are some of the statistics and strategies of the common units. Shot gunners have a very powerful blast and kill ratio. However, they also have a major distance disadvantage. Stay far away from them and they're worthless. Other units such as chem. warriors and flame-throwers have a pretty good distance and coverage area and can kill you quickly. Honestly, the best thing to do is run if you encounter either of these two.
Escorting
When doing rushes, Beacon runs, or escort duty you should always have an engineer or technician. Repair them as much as possible, but try not to make noise. Two people together have a 400% greater chance of being detected than a person by himself or herself. If you need to escape or use your explosives to survive, and you are a technician, use your proximity mines.
View (3rd person)
Always use third person view when moving around. If you don't already use it, start learning it. It's much better because you can see next to you and a little bit behind you all the time. You can get a feel for where you are rather than what you can see.
Section C - Vehicles
Units-v-units
Vehicles are powerful, yet expensive. So purchasing them should only be done when you have to or you are participating in a group attack. When fighting other vehicles, make sure you know what units have more armour and what units are faster. A medium tank can defeat someone in a stealth tank if both people are at the same skill level. However, a flame tank can defeat a medium tank under the same circumstances. You should also know the distances and spread of the enemy vehicles' gun. Medium tanks can usually beat up a flamer if they stay far enough and out of the reach of the flame turret.
Manoeuvring
When you are about to jump in you vehicle and turn the keys, make sure you know how to drive it. Moving forward and backward and knowing how to aim and fire are not the things you need to know how to do. First of all you need to be in 3rd person view so you can see everything around. Next, you need to master the "v" key. If you haven't used this key before, it's the default key for "change view". You should learn to hold this key down as you drive (its a little tricky, but you'll be used it). This way you can drive in one direction while looking in any direction you want (rather than driving wherever you're looking). Easier is to press esc --> controls --> mouse --> lock camera to turret, do that next time you come online if you haven't already.
Eng / Technician support (repairs)
Always have an engineer or technician come with you in your tank (if possible). If you are on NOD, then you can usually do repairs yourself. The reason for this is because if you are on GDI you do not want to do repairs for yourself because an enemy stealth unit will steal your vehicle or run you over while you're repairing. Regardless of what team you are on, be aware of snipers. Because if you must do an emergency repair or your vehicle is destroyed you'll have to hide from the sniper. The engineer or technician should ride (hide) in a tank when they're not doing anything so they don't get run over, get in the way, or get shot by a sniper. If you are NOD, repairing vehicles in the field is generally not an issue because you do not have to worry about enemy stealth units. Again, be wary of enemy snipers.
Approach and evasion
As you're approaching the enemy target (in this case I'm specifically referencing a base attack), be sure that all of the members of the team are in position and are ready to execute the mission they've been assigned. A good attack relies on the team working like a single machine. Be careful not to step on each other's feet and get in each other's ways. Make sure you understand what the target is and what the backup plan is. Expect the unexpected. It is very common for the enemy to have a backup plan or a secret plan. For example, they may have units that are camping or waiting for you. They may know you're coming for the guard tower and have people watching it. It is in these cases that you need to have a backup plan so there is not confusion and a lot of losses.
Section D - Scoring
Point values of attacks
Be sure to understand how you get point and what points / credits are. A general rule of thumb is, "the more important and expensive the item is the more points and credits you'll receive". When the score is close it may become necessary to look for points wherever you can get them. Some ways to get points that most people do not think of are: removing enemy mines, repairing vehicles that are not your own, repairing buildings, putting C4 on the exterior of a building that you cannot get into, or removing Beacons. Be especially careful with deploying Beacons that you cannot protect, especially if the game is close. If the enemy removes that Beacon, they'll get a lot of points, which may end up making you lose the game. It's better off not to use Beacons in close games.
Point whoring
(2) We all love to point whore. It's usually a very easy way of getting points for doing very little work (or at little risk). And just in case you don't know what it is ... it would be something like an MRLS using a small miscalculation in the game (or bug) to shoot the other base and get points (without leaving their own base). This example is called Base-to-Base (or b2b) which is generally not appreciated. Many hosts will kick you for it. Point whoring in general is frowned upon and is not liked ... but when you're in a clan game and you need points, you'll do whatever it takes to win - just DO NOT cheat! If you were doing something in the game (whether it's a bug or not) and you would not be able to do that in real life, that is what I consider cheating. Like shooting people through walls (glitch). However, things like jumping walls (many people consider that cheating) I do not feel should be considered cheating because in real life you could do that. The point is, do everything in your power and control to get points if the game is close. Even if you "cheat" ... an enemy that has a good defence can still defend against it. B(k)oss do not support, base-2-base (B2B) or Obelisk (OB) walking. With regard to the wall jump - it depends on what the teams agree to at the start.
Part 2 - DEFENCE
Section A - Buildings
Proper proximity mining (placement)
When placing mines, be sure to place them in the PATH from the entrance to the TARGET. Many people put mines on sides of doors or a bunch of them in a group right in a doorway, however this is ineffective against an infantry rush. The alternative is placing them (for example, and this is only one way to do it) in a row from the door to the MCT. That way after running into the building the first person will hit a couple mines, die, and then the second person will hit a couple mines and die. It takes some practice, but it's well worth it. We usually use 5 mines per entrance at the door that is away from the defence structure like OB or AGT.
Proper proximity mining (limit)
Do not forget that there is a mine limit. Most people know that there is a limit, but they do not know a few things about the limit. First all of all, the limit is set to 30 by default. You cannot have more than thirty C4 explosives at the same time. This leads to the second thing. Notice I said, "C4 explosives" and not proximity. Two forms of C4 (proximity and remote) both count towards the limit. So if you have 25 proximity mines in your base and you tell everyone to stop mining because of the limit, you would think that everything was OK. But it's not. Because somewhere else on the map a couple people on your team are using remote. So lets say someone is setting a trap with 10 remote C4. That means that you'd have 35 explosives in use at one time (5 above the limit). Which means that 5 of your original proximity mines have disappeared. A lot of people have a hard time keeping track of the limit. The best thing is to have one person who knows what they're doing drop the proximity mines for your base and make sure that he doesn't put more than 5 or so per building (different on all maps). Then check on them every so often.
Repairing MCT (with enemy present)
Repairing the MCT while the enemy is present is a hard thing to do. If they're in your way or trying to kill you when you're repairing it you have a few options. And only experience can tell you which option to use. One of the options is to keep repairing until you're about to die then run to the purchase control terminal (PCT) and repair yourself real quick, then come back to repair. Or you can try to kill the attacker, then go back and repair. Usually it depends on how much time you have (if there is timed placed on the MCT) and how damaged the building is already. Don't forget that a lot of the times the attacker is more focused on defending than when his C4 will explode. If you dance around enough he may blow himself up with his own C4.
Repairing MCT (without enemy present)
Repairing the MCT while there is no enemy is a pretty easy thing. Just be careful of surprise invasions or long range artillery or tank attacks that may hit you (or cause some damage to you). If you're repairing an MCT, keep repairing. Each person should take turns rotating from MCT-repairing to TEAM-repairing. For example, if there are 4 of you trying to keep the war factory alive, all of you should be repairing the MCT while one of you repairs the team members (that are taking some damage from the long range attack). This way all the members don't have to stop repairing the building just to save their life.
Removing Beacons (with enemy present)
Removing a Beacon while the enemy is present is a very difficult task. Especially if there are a bunch of them, a vehicle is protecting it, or a sniper is covering it. But there are ways around this. One option is to repair as much as you can until you die. If each person does this, eventually you'll get it removed. Another way is to tell your team that you need help and have everyone kill the defender while someone repairs the Beacon. It is very common for stealth black hands to drop nuclear Beacons. When they do, they normally go invisible as soon as they can and wait for an engineer or technician to come by and repair it ... then they'll attack them and try to protect the Beacon. You can detect stealth by scanning for them (shooting randomly). If you hit a stealth unit it will become visible to everyone. Another method is to anticipate the SBH unit's next move. Start to repair the Beacon, then switch to C4 and turn around to throw it at the SBH. The way this works is that right about the time that you switch to the C4 the SBH will be starting to shoot and run towards you (instinctively). Basically you're trapping the trapper. Master this and it will work 90% of the time!
Removing Beacons (without enemy present)
Removing Beacons without the enemy there is usually a pretty easy thing to do. Don't assume that just because you're an engineer that you'll have enough time. If you can buy a technician, buy a tech and repair it. It goes much faster. Also, check out the area for hidden timed-C4. Usually the Beacon planter will drop timed C4 to help defend it. Everyone should help repair a Beacon (even if it seems like overkill) because you never know when there is a surprise attack coming. For example, the enemy could wait until right before you repair it to kill you or snipe you ... then you're out of luck. Or, the enemy could use a Beacon as a distraction and invade the base. If you're alone you'll be forced to pick between removing the Beacon, or stopping the invasion. Don't forget that Beacons take about a minute to go off.
Infantry rush
The easiest way to stop an infantry rush (no matter what units they are) is to use a unit that is good against killing infantry (as ironic as it sounds). Use a tiberium weapon or a flame weapon. Use explosives when they bunch up.
Vehicle rush
The best way to stop a tank rush is to have everyone worry about repairing the building first and killing the enemy second. Have faith in your guard tower. If you keep it alive, it will keep your base alive. If the enemy gets behind the guard tower or is not dying, send out a couple people to kill them. The priority is to defend the structure NOT destroy the enemy.
When you're the only one defending
If you are put in a position where you are the only one defending, make sure you stay on your toes. You have to act very paranoid. Think about everything the enemy could be doing and check to make sure they're not doing it. The thing that will help you the most is if you place proximity mines well. If you are stuck defending the base by yourself and you cannot be a technician, use remote C4 in all the buildings and when you see someone inside a building, blow them all up. This skill takes practice, but it is very useful to your team. The less people it takes to successfully defend a base the more people you can use to attack.
Section B - Infantry
Escort duty
Escort duty is a hard thing to do on the defensive side. Your team is relying on you to keep someone else alive which is hard to do. You need to understand exactly what the mission is and why you're protecting them. You need to know how the person you're escorting plays and how they move. You need to be able to sacrifice your life to save them if needed. Repair them when needed, and decoy for them when they're about to attack.
Repairs
Repairs are a very critical part of the infantry war. Infantry all have less life and armour (obviously) than a vehicle so you need to be more careful. If there is someone that needs repairs, repair them. Immediately. Even if they're inside your base and on their way to the PCT for repairs, start repairing them. You'll get points and if they happen to get shot on their way there, you may end up saving them.
Preparing a sniper den
Preparing a sniper den is something that most people do not think about. Good snipers may provide a powerful weapon for the team, but they have two major weaknesses - the first is their susceptibility to damage from vehicles. However, a good sniper will know when it is time to change their position and how to outrun a vehicle. The second weakness is a sneak attack (especially from stealth black hands). In this scenario the SBH unit sneaks up on the sniper while he's searching for a target and plants C4 on them. This will almost certainly kill the sniper. To prevent this from happening, a sniper's den can be prepared by a technician (drop proximity mines around the sniper) once again think of the C4 limit, it is still 30 and what is most important the sniper or the building. To prevent you from dying (if you are the sniper that just got C4 planted on you), find a friendly vehicle and jump in. You cannot die from C4 if you are in a vehicle.
Section C - Vehicles
Evasive manoeuvring (under fire)
Evasive manoeuvring is critical to a tank under fire. Even though I talked about this a little bit earlier, you need to understand how important it is. As you retreat, shoot at the enemy. This will confuse them a little bit and make them keep more distance. If you're in a vehicle that can change direction quickly, do it often to avoid being hit. If your vehicle is at 25 health and you're still being chased do emergency repairs. Try to jump out and repair, then jump back in and move. Hopefully after doing that a few times you'll make it back to the base. You can also call for help as soon as you start to lose health real bad.
Deceptive manoeuvring (intercepted)
When you are on your way to the enemy base as stank, be sure not to be detected. Do not shoot at random things or make noises. Think about the noises that your vehicle makes (such as the nod buggies whose tires squeals a lot). Try to blend the noises of your vehicle in with the natural "war" noises. If you are detected or seen, head in a different direction so you do not compromise the mission and let them know the team's plan. If there is a vehicle coming that hasn't seen you yet, don't shoot at them and try to sneak around them (use terrain to hide if needed). Usually they won't realise you were there until it is too late to turn around.
Infantry-versus-vehicle stats
Watch out for killer infantry. Just because they don't have a lot of armour or a big turret mounted on their back does not mean that they're not dangerous. Infantry can manoeuvre a lot faster than you can. Additionally they all carry some kind of C4 (some carry a lot of C4). A couple C4 will destroy your vehicle. Be especially cautious of prototype cannons and Raveshaws. They can inflict damage on your vehicle very quickly and have a long distance. Tiberium-based weapons and flame-throwers tend to cause a lot of damage to vehicles also.
In need of repairs
If you're in need of repairs for your vehicle, tell your team via a voice command so they all know. But don't stop there. Tell them where you are and if they need to watch out for the enemy. You don't want them to have to find you and you don't want to get both of you killed.
Emergency repairs
If you need to make emergency repairs, jump out irregularly (don't drive to a corner, then they'll know what you're doing) and don't get out in the same place twice. Also, don't stay out of your vehicle too long. Repair it enough to retreat some more then jump out and repair again. If you are doing emergency repairs, then obviously the battlefield conditions are rough so you should go all the way back to your base and regroup with your team.
Part 3 - COMMUNICATIONS
Section A - Voice Commands
Hotkey memorisation
Memorise the hotkeys for the voice commands. It doesn't matter if you have a cheat sheet in front of you or not. Just be able to say what you need to say without having to look it up. Effective communication is the key to a successful clan.
Abuse
Do not abuse the voice commands. If you need to use them to alert an emergency then do it once at a time. If you flood the screen with your message the team might miss a message from another player.
Proper usage / rules
If you don't know which hotkey to use or can't figure out how to use the hotkeys properly then don't use them. You will cause confusion if you make a mistake and have to correct yourself. For example if the tiberium refinery is under attack and you hit the "defend the base defences" hotkey ... then you hit the "defend the refinery" key, people will be confused and they'll end up going to the guard tower rather than the Tiberian Refinery. And then by the time they figure it out it will be too late.
Teamspeak
Clans that use teamspeak or other communication software often do not have to worry about these things. However ... When using voice communication (not in-game voice commands) do not talk unless you have to. Always listen to the lead and what they tell you to do. If you have time to type a command, type the command (so you do not overwhelm voice communications). If you do not have time, make sure you speak clearly and briefly.
Section B - Text messages
Quantity versus Quality
Don't flood the screen with text messages or useless information. The quality of your message is more important than how many times you say it. Think about what you're about to say. How you say it is more important than how many times you make us listen to you repeat it.
Abuse
Don't abuse it. If you say something 10 times, you'll miss what someone said to you. Basically, only talk about the game and things related to the strategy and tactics of the game. No small talk.
Section C - Game terminology
Acronyms
Know and understand the terms used in Renegade. Some acronyms such as PCT (purchase control terminal) and MCT (master control terminal) are important to understand the differences between them. If someone uses a word that you have heard before but can't remember what it means, ask him or her to explain it to you.
Commonly used abbreviations
Every person and clan has a different way to abbreviating things. Some of the most common things you'll see or hear are words like ref (Tiberium Refinery) wf (Weapons Factory), pp (Power Plant), agt (Advanced Guard Tower), ob (Obelisk of light), hon (Hand of Nod), bar (Barracks), as (Airstrip), ped (Pedestal). med (Medium Tank), lt (Light Tank), stank (Stealth Tank), flamer (Flame Tank), mammy (Mammoth tank), rav (Raveshaw), bitch (Prototype Suit), sbh (Stealth Black Hand), eng (Engineer) and tech (Technician).
Abbreviated commands
It is also common to hear people abbreviate commands or requests. For example, if someone on your team says, "apc" they usually mean that there is an enemy apc coming. If you want a friendly apc to stop and wait for you, say something like "wait" or "wait for me apc". Like I said earlier, how you say things is very important. Generally speaking, if your team-mates name a unit of the opposite team they are alerting you that they have been seen or that the enemy is known to have them. It is usually a good idea to verify the information that was just said.
Text from "Renegade map info and map strategies!"
This is a sort of guild thing that will help those new and old to renegade online more aware of all the secrets of whatever map you battle on! Thx 2 credit
Cnc Islands:
Ok, this map is great for fast or furious battles for the Centre Island or tunnels. Most people who play this map for the first time instantly realise that there are NO BASE DEFENSES! Keep ever entrance into your base defended and proxy mined. In the beginning of a game on this map, everyone goes for the tunnels, so keep them guarded and send swarms of troopers to attack the enemy's base through them. Each side have 3 buildings, advanced infantry production building, vehicle production plant and a tiberium refinery. The tiberium field is right outside the tiberium refinery so money accumulates fast (only with harvester). I would say that the vehicle production plant and tiberium refinery are the 2 most important buildings on this map (and I'm not saying the Barracks/Hand Of Nod are special, but still a great help in success). Near every base there is a sniping spot (up a little ramp), hole in the wall separating the bases (you can attack some enemy structures through these with infantry), a defensive bunker, defensive spot (in Nod base it is just by the Hand Of Nod, and in GDI base behind a rock) and a little fort facing the enemy base over a large river. On the central island (where most of the battles will take place) there are lots of rocks and tunnels in the rocks that help infantry against tanks, and 2 entrances/exits from the tunnels onto it. Now for the little cheaty things! GDI can destroy the Hand Of Nod from there own base using a MLRS shooting from just behind the infantry barracks (this will get you kicked off if there is an admin or monitor in the game). And because there are no base defences, Nod becomes the worst enemy in the world all thanks to their SBH's. Arm them with a nuke and torch the GDI base!
CnC Under
This map is for longer battles I'd say. In the beginning of a game on this map everyone tries to control the main battlefield because of it's sniping spots, defensive bunkers (outside every base), tunnels leading to the opposition's base and the tiberium field. In every base you have every building you need (including defensive structures and a power plant). When you can, mine the tunnels leading to your base from the battlefield and make sure that the sniping spot on top of the hill is cleared as it is one of the best sniper spots of all, also, GDI can destroy the Nod Airstrip and Tiberium refinery, and Nod can destroy the War factory from outside the base defences range! That's about it for this map... apart from that fact that defensive rocks are placed outside every main base entrance.
Cnc Field
This map is for long, high casualty, wars. In the beginning of this map, some people will go for the tunnels leading directly to the battlefield and oppositions base, or go straight onto the battlefield. Once again, you have every building in your base. Here's a little advice on what to do on this map if you are Nod and the game isn't laddered ... First, defend the harvester the best you can. Then when the harvester gives you 400 credits, buy a templar or alcyote (using the extras cheat). Defend the tiberium field near your base to the best of your abilities, and if you need a safe house there is one right in the middle of the battleground... the barn! Now here's a little cheat thing again! When playing as GDI you can
Cnc Canyon
This map is more like a quick, fast rush map. It has no base defences. Each base has certain aspects that help it...and harm it if you know what I mean. Firstly the Nod base. It's built for effectiveness, and actually gives you room the move (wow)! I think it was meant to be used as an attacking base, not defensive (like the GDI base). There is a glitch were you can destroy the airstrip by placing 2 ion cannon beacons in the tunnel just below it... but me and some other people around the world don't consider this cheating. The GDI base is fortified to the max, with twists, turns, and shooting positions to help defend the front of the base. Near each base's tiberium refinery there is a tunnel and a sniping spot that lets you look over the entire base! There are sniping positions all over the middle of the map... so watch your back...
CnC Mesa
Once again, a long, harsh battle with this map. The bases have all the buildings necessary. In the beginnings of this map, most people try and destroy the other teams harvester, as they both gather from the same spot near both the bases. GDI have an advantage in the cave near both bases as their AGT shoots at things inside it that are near enough to the GDI entrance. The cave has a bridge over the middle of it...great place to put tanks with excellent weapons! There are 3 entrances to both bases... cave, left and right... the left of GDI base lets tanks in, and the right of Nod base lets tanks in (and the other sides only let infantry in).
Cnc Complex
A quick rush map I say. Bases have no base defences. This map has a long tunnel network that leads to the middle of the map and just outside each base. Money accumulates fast as the tiberium field is right near the tiberium refinery and a layer of tiberium keeps infantry from sneaking in from where the tanks go. Keep units on standby at both the sides, and the middle of your base so that enemy units don't get in unseen. SBH nukers are lethal on this map because there are no base defences... you have been warned!
CnC City_Flying
A long battle map. The words 'Orca' and 'Apache' spring to the minds of people new to this map... due to the fact that you can build combat helicopters and air transports. Air dominance in this map is quite hard to obtain due to the fact that a sakura/havoc can shoot down an attack helicopter in a few, well placed shots. There is a small tunnel network near each base, also there are 2 huge buildings to the sides of each base, which make a great place to land a helicopter to repair it, and an excellent sniper spot (and it does work both way...) The main battle ground is a bridge, and a road on the ground. There is a billboard on the bridge that can be used as cover for air units. If you're an infantry unit with a nuke/ion then you can easily get into the enemy power plant. First, keep behind the enemy harvester, making sure the defences don't spot or target you, and then when you are as close as possible to the power plat make a dash for it! Then hopefully you will go unnoticed in the enemy base... (Works best with SBH's).
CnC Hourglass
Long, high casualties war with this map. This map is shaped as an hourglass... thus the name. Early rushes in this map are hard for GDI, but easy for Nod! There are 4 entrances to your base. A tunnel that pops out in front of the base defences, over the hill, to the left of the hill and to the right of the hill. When attacking us both the left and right side entrances to confuse your enemy and 'split' what would have been a fierce, defensive force. Also, here is a little tip for both sides when defending... get a tank (mammy, med, flame, stealth tank etc) and go right in front of the base defence (sidewards). When the enemy tries to apc rush you or armour assaults you, all you have to do to stop them is move in their way! This allows your troops more time to respond and eliminate the threat, while you wack out their armour!
CnC Walls_Flying
Once again a long battle on this map if you're good. Another smile comes to people's faces when they realise that they can build air units. This map has 2 entrances to each base... a tunnel and the main entrance, which is easily defended. Each base looks kind of like a fort, but every fort has a weakness. In this one it's the tunnel underneath the main entrance and that fact that air units can fly over the walls. In the centre of the map there is one hell of a big sniping position. It is best used against enemy air units while they are still in the base!
CnC_ Volcano
An extremely quick map with no base defences. In the centre there is a volcano that separates the 2 bases. There is a sniper nest in the main pathway to both bases. There is also a tiberium-covered path that links the 2 bases directly together, along with the tunnel network that leads to 2 points in the enemy's base and all over the rest of the map. The main pathway (where the sniper nest is) there are a lot of defensive objects like tank traps, cement rocks and barbed wire, which slows down the tanks enough for your forces to destroy them.
Low player count rush
Use an all out attack. order anyone in your side to buy a medium/light tank. then go as tech. or hotwire. after that charge into the base. get someone to the refinary, someone else for barracks/HON and put all c4 on them. wait thirty sec. and 2 c4 gone boom and then you detonate the rest. PURE MAYHEM. this only works on low amount of people in the game. Happy Hunting.
Walls_Flying, beacons, and aircraft
In Walls Flying obtain an Orca/Apache and a beacon. Fly to the enemies refinery. As you get to the refinery make sure the left side of your aircraft is facing it and jump out above the garage door where the ore miner unloads. You can set your beacon up there and watch the enemy scramble to try and get up there. This doesn't usually work on maps with 40 people because there are usually many snipers.
APC/Beacon rush in Under
Best thing I ever came up with on this map was a beacon drop by the PP and then an apc rush at the exact same time, this esp. worked well in clan games...sometimes you can get two buildings if you are lucky. Another thing I know on this map is to run behind the wall by the PP and then run fast to the light post in front of the HON duck then wait, then run into the HON this works better when you are the host because you can hear the obelisk.
Skyscraper sniping - Rougeld
On C&C_City_Flying after main base defenses are destroyed buy a low sniper(so your shots are harder to trace) and a chinook or apache/orca. Fly to one of the tall sky scrapers and land toward the far corner. Get out and snipe away. This works really well when an attack is happening at the same time. Target Engies & techies/hotwires first but watch out for other snipers:)!
Teamwork is essential - Rougeld
When playing Renegade, alot of times it seems more appealing or "fun" to be a sniper, or stealth trooper, or just go trashing the battlefield with a Mammoth Tank. But you have to remember that Renegade is a TEAM game. You have to have all characters to be successful. While it may not seem as "fun" to be an engineer or a techie they are still vital to a team's success. I have seen several bases fall on account of a lack of engineers. I have also seen some armored forces destroy unreal amounts of enemy forces due to the backing of engineers. One last thought on the lack of "fun" being an engineer. Think of the panic in your heart when you see about ten engineers pop out of a couple of APC's at the front door of one of your structures.... Who says snipers have all the fun!
Beaconing Powerplant
Place the beacon next 2 the MCT in the back of the computer place and c4 on the MCT. One will work and get the Powerplant!
Gaing Credits
This works best in the UNDER map, but will work on mostly all the others too. grab a grenade launcher/flamethrower. head up your side and stay barred to the wall and go under the hill. walk forth to the underpassage in the middle dividing the two sides underneath the hill. fire away at the harvesters. you will gain credits repadily. rush back to your base through a back tunnel and get either a sniper if its more of an infantry battle, [ sniping posts are bunkers and hill point ] or just go grab a flame/medium tank. only costs 800, deadeye/blackhand costs 500 [ snipers ]. very deadly
Glacier Flyig With Beacons
Hand - Underneath the ramps there are places where it sounds as tho' there is a beacon but there isnt, place it there.
Airstrip - At the end where there is a hole made for Grenadiers. Note Both of these tatics only work with GDI.
Guide [Alt]+[G]
C&C Mode Guide (fill in credit)
Renegade is Westwood Studios' first foray into the FPS genre, and quite an entry it is. Among its many features comes its highly addictive C&C Mode, an objective driven multiplayer mode in which two teams, GDI vs. Nod, duke it out on the battlefield.
The reason for this guide is that in its simplicity this C&C Mode can be a bit overwhelming for first time players, especially those that are used to that gunz-a-bazing shoot-'em-up types of games. Renegade's C&C Mode demands, in addition to the 1337 shooting skillz required by any FPS, thought. This game is all about team work, and many gameplay features are set in order to ensure and to entice people to work as teams. So it's no longer a regular FPS, it is now a First Person Real-Time Strategic Shooter (catchy isn't it?).
Team Work, Team Work, Team Work
From experience, the teams that win C&C Mode games are those teams with the best team work; nothing beats team work except for better team work. I can't stress that enough, this game is all about team work, many of its features were set to emphasize the fact that it's all about team work (makes sense doesn't it, it is a C&C after all).
One such feature is vehicle jacking, very fun indeed, simply get close to an enemy vehicle, one that the other guy worked so hard to get killing your teammates left and right to get enough credits to buy a vehicle (well, it's not that hard, you also have the Harvester to get you money), and hijack it, cool right? Yes and no.
Sure it's cool when you go around stealing enemy vehicles and because you are not as 1337 as the people writing this thing you get blown right away and then you proceed to jack another enemy vehicle just to get blow again, but that's OK at the very least you are a pest driving the opposing team nuts (that's good too, mental warfare). But, it's not that cool when you are a pest on your own team, stealing vehicles from teammates, just cause you keep getting killed and can't manage your credits to buy your own vehicle. Or when you are an Engineer that bought a Mammoth Tank and go out of it to repair a teammate's vehicle and your tank got stolen by that lame pest from your own team.
You are now asking what makes that feature encourage team work (I'm psychic)?
Well, two things you should know. One, if you are a guy that has no skillz at all in FPS (or just suck at them) and you see yourself becoming a pest in the game, know this then, you can help your team tremendously by becoming an Engineer and help in repairing base structures or even go on the offensive and repair your teammate's vehicles when they are pummeling the other team, soon enough you will have enough money to upgrade to a Technician/Hotwire and do an even better job at repairing and contributing to your team. Two, if you are a guy that thinks that driving tanks is a cool feature (don't get me wrong here, it is) and you select an Engineer/Technician/Hotwire character and also buy yourself a Mammoth Tank just so you can exit it and repair it quickly, then I have news for you, don't start crying when your tank gets stolen, and it doesn't matter if it was by a teammate or not, you shouldn't have exited the vehicle in the first place, that is the whole point of teamwork here, you go pummel the enemy just ask some engineer to back you up.
I had a game in which I bought a Black Hand Stealth Trooper character and infiltrated the GDI base only to see the Engineer driver of a Mammoth Tank exiting his tank and going to repair two MRLS nearby, needless to say that Nod won that game, if only cause while in stealth mode I got into the empty Mammoth Tank and killed the whole GDI team several times over.
Another feature set to emphasize teamwork in Renegade's C&C Mode is the balance and map design, you see unlike in mundane FPS games, in Renegade you have to upgrade your characters using your money, each character has different skills and abilities (weapons) and you can't just collect different weapons from the ground and although there is server-side option that allows for weapons spawning, it still is a very limited feature that will not destroy the delicate RTS-like balance in C&C Mode.
Unlike in an RTS, where you always have the option of rushing a gazillion tanks at your opponent and have a pretty good chance of winning (unless you are playing against a semi good player in which case rushing won't work), here you can't rush, not with only 16 units against base defenses and another 16 units, I'll remind you that rushing is the use of one type of unit in a mass swarm against an enemy, and while it's a valid tactic in any war, it is never the best (it can get results but at what cost?).
A lot of thought went into the balance of C&C Mode, this is from someone who played through the beta testing and felt the changes in the balance as they were tweaked, the game really plays like a highly balanced RTS and the only thing that can break this balance is map design, well that and when you got awful players on one team and 1337 players on the other, different maps have different strategies and favor different sides, still it makes it that much more of a challenge.
I participated in many games that started out with the two teams running to a central place on the map (like near the Tiberium field in the Under map) with nothing but basic characters: standard Soldiers, Shotgun Troopers, Engineers, Grenadiers and Flamethrowers, just to get started and get some initial frags and subsequently some initial cash, these basic characters are well equipped either with mini-guns, shotguns or the default 12 shot silenced pistol, since this game uses a skeletal hit point system, like SoF, any gun can be deadly in the right hands, especially the 12 shot pistol, just aim at the head and you can kill him with 3 shots. Engineers can then proceed to sabotage buildings or even strap a C4 on some enemy infantry and detonate it when he is with his fellows.
It is also a good idea to make runs at the enemy Harvester, the Nod Stealth Tank, Flame Tank, Flamethrower Infantry and Chemical Warrior as well as the GDI MRLS, Mammoth Tank, Patch and Sydney are excellent for this dirty job.
Nod Tactics
As in the original C&C (Tiberian Dawn for all your weird people...) Nod relies on finesse and speed to get the job done, and as such most of Nod tactics will consist of hit-and-run attacks and stealth/covert operations.
An often-used tactic with Nod is Engineer rushing. On certain kinds of maps, mostly maps that have large and unprotected base entrances, you will see people trying to rush Engineers, in the very first minutes of the game, to sabotage the enemy base, considering that a Nod Buggy only costs 300 credits they can easily sand several Engineers at once for a fast, and often-times suicide, sabotage run. Engineer rushes in most cases target the base's Power Plant, taking it out will result in doubling the cost of any purchase the enemy might want to make and will deactivate the base defenses.
However, as I said before, such rushing tactics will not work against a well organized team, and in such a case the Engineer rush will most likely result in the loss of points, credits and a vehicle or two, vehicles that the opposing team will be able to use to their advantage.
As previously stated, Nod rely on stealth and speed, such are their vehicles and characters.
Since all Nod vehicles are fast and relatively easy to maneuver, a great tactic is to have a one or two vehicles with Engineer support distract the defenders of the enemy base and its automatic defenses, and then have other faster moving and less detectable vehicles get in and destroy either the defense or the Power Plant. The logical choice for the distracting vehicles would be the Artillery, these have enough armor and excellent firepower to hold its ground for several minutes if backed up by Engineers, then you can have a few Stealth Tanks roll into the base, while the only thing that can detect them (except for players standing next to them), the Advanced Guard Tower, is busy with the an Artillery or two, and take out the Power Plant, odds are that the AGT will not be the only thing defending, most of the opposing team will probably be there helping to defend it. Although getting into the enemy base with Stealth Tanks can still be tricky, need to watch out and not to run over poor defenders, or they'll know you are coming, so instead of Stealth Tanks there is always the option of using the less detectable Black Hand Chameleon.
On the defensive side, it is always easy to defend a base with only on main entrance and base defenses as long as you keep those base defenses working, but what if it's a wide-open base? How to defend then? Even with automatic defenses it is easier to attack in a wide-open area, so in order to defend a base that is placed in a large open area you need to coordinate and allocate resources carefully, i.e. team work.
Basically, defending a wide-open area is not different than any regular grand scale battle that can happen on any other part of a Renegade C&C Mode map, so you should take the next tips as tactics for both base defense and large scale battles.
I'll repeat it once again, Nod have fast and stealthy easily maneuverable vehicles, so take advantage of this, there is no point in going head to head against a Mammoth Tank even when driving a Stealth Tank.
A great way of engaging the enemy with Nod is to have two or three Artilleries or Light Tanks positioned away from each other, preferably with Engineer support, this is what people often refer to as "Divide and Conquer," this works extremely well if you can have a Stealth Tank or two flank the enemy force while they aim at the separate targets. Also, Stealth Tanks can run over any Engineers or other supporting infantry that come with the attacking force with a nice touch of that not-so-important element we call surprise. In addition if you can spot an enemy Sniper, the best way to take him out is by Stealth, either the tank or the soldier, although it's riskier with the soldier.
It's also a good idea to have a Sniper hiding somewhere to take out enemy infantry that tag along, like Engineers, Snipers, anti-vehicle personnel etc.
Flame and Chem. Troopers are great against vehicles, so having them close to the front lines is a good idea, not to mention the fact that since the Chemical Warrior receives no damage in Tiberium fields he is great at destroying Harvesters, just place a C4 and whatever is left finish off with the Chemical Spray.
The Nod Black Hand Chameleon is a great recon and sabotage tool, it is not a good idea to use him in head on fights against other infantry or vehicles (though he can inflict lots of damage on slow moving vehicles), the best way to use him is to sneak into enemy bases and sabotage buildings or even placing the Nuke Strike beacon (it's easier when the AGT is down/busy).
One of the most interesting things to do with the Chameleon is to get as close as possible to stationary or slow moving vehicles and placing C4s on them, it is really fun when you see a MRLS standing there waiting for your Harvester to arrive so it can destroy it, and then moving quickly behind that MRLS undetected and placing a C4 charge on it that will cripple it and allow you to finish it off with some blasts from your Laser Rifle.
GDI Tactics
Unlike Nod, GDI relies on heavy, slow moving beasts like the Mammoth Tank, a giant with twin barrels and two rocket launchers mounted on top.
GDI tactics are simpler and more to the point then the Nod tactics, all you need to do is to have your vehicles come with Engineers in to every battle, just make sure that the Engineers are protected from sniper fire while they repair the vehicles, it's that simple.
However, GDI also enjoy some great infantry units in their arsenal, ones that can really change the tide. Two such units are Patch and Sydney; these two have Tiberium based rifles (Tiberium Flechette Rifle and Tiberium Auto Rifle), these weapons are great against vehicles yet still precise enough to use against infantry, they can really do some damage, and they can also easily detect stealth units, so that is a definite bonus.
Another good character is a basic one; the counter part of the Nod Flame Trooper, the GDI Grenadier, this guy has a great range, yet not that great an aim since the launcher fires grenades in an arc so you actually need a good special view to hit something, but the nice splash damage makes up for it when fighting off a hoard of foot soldiers.
Again, unlike Nod, GDI tactics will not necessarily include cutting the base power in order to get rid of the base defenses, GDI can do it head on if the team itself isn't defending well enough.
Just get a Mammoth Tank to draw fire, with a Hotwire or two to repair it, and ride the faster Medium Tank into the base shooting the Obelisk of Light, obviously with a half decent team on the other side will not work well, since the Medium Tank is quite a large and easy target for anti-armor fire, that's why it's a good idea for the driver of the tank to be an Engineer or a Hotwire, then they can get close enough to the Obelisk to get into it as soon as the tank is destroyed and place some C4s on the Master Control Terminal.
It can't hurt to have other units attacking at multiple fronts while you try to disable the main base defense, maybe a MRLS (maybe two) shooting at random targets, since it has a nice fire rate and can disperse a barrage of 6 missiles at different targets at once.
Special Infantry Units
There are four special, costly and strong, infantry units in the game that simply cannot go on the offensive, at least not as the main weapon of such an offense, these four are Nod's Raveshaw and Mendoza and GDI's Prototype Assault Suite Sydney and Dr. Mobius.
Raveshaw (Laser Rail Gun) and Prototype Assault Suite Sydney (Personal Ion Cannon) can do a lot of damage with their weapons; they can kill infantry in one shot (even lines of infantry, if you can get them in a straight line) and inflict lots of damage on vehicles in each shot, but their fire rate, recharge after every shot, makes them a bit defenseless against even the weakest characters, that's why these units are best used as base defenders and as support forces to vehicles. Never should they enter a battle first.
Mendoza and Dr. Mobius both carry a Volt Auto Rifle, this little weapon is great, it has an excellent fire rate and it is almost equally harmful against both infantry and vehicles, its range is not bad either. These two characters are excellent for supporting attacking vehicle forces, cause they can pretty much handle anything that comes their way. But, while they aren't as defenseless as the first two, they still should not go on the offensive alone or even first, cause it will just be a waste of money if they get picked by a sniper before they can even do anything.
These other four characters are excellent at what they do; I am of course talking about the snipers. There are basically two sniper rifles in Renegade, the regular Sniper Rifle carried by GDI's Deadeye and Nod Black Hand Sniper and the Ramjet Rifle, a jet powered sniper rifle that inflicts some heavy damage, carried by GDI' Havoc and Nod's Sakura.
The regular Sniper Rifle is just a plain sniper rifle, a great weapon against infantry of all kinds, one headshot and your dead; you need skillz to handle a sniper rifle though. Now the Ramjet, that's a different story, in addition for it being able to cut infantry like grass (yes, you can even kill several infantries in one shot if they all stand in a straight line just for you) this sniper rifle damages armor as well, in fact if you can get two or three Havocs/Sakuras on one side of the map and they can all see an incoming vehicle on the other side of that map, they can take it out before it even reaches them.
Don't worry though, to balance the Ramjet Rifle, the design team added a trail visual that will make hiding for Ramjet Snipers that much harder, since the enemy will be able to track that trail back to its source, divulging the position of the sniper.
Finally, The End
Renegade's C&C Mode is all about the team work and going solo in C&C Mode is never the best idea or tactic (I think I said that already). Just play for the team. This C&C Mode is a lot of fun, especially if you realize that it's about the team and not personal frag count, although that helps as well.
If u r in the rec canonfooder devision, u may recruit new players and teach them.
zero0v Clan-Members Comments
1) Letzbuerg
Favorite characters: Gunner + RaveshawFavorite Tanks: Orca + APC
Favorite Rushstyle: Stanks only rush on city_flying, LmAo if u get caught by orca split
Favorite Server: European server novilian (WET clan server)
Favorite Rule AoW no pointwhoring
Favorite Mod: renegade Sole survivor
Favorite Custom Map: city_flying_se.mix and any new maps at google
most Missing in our clan: Moderated Friendlyfire server and our Permanent (Training/AoW) server
2) RoudeLeiw
Favorite characters: Raveshaw, Gunner, Tec/HottiFavorite Tanks: Orca + Flamer
Favorite Rushstyle: Flamer rush on Hourglass/stank rush on field
Favorite Server: European server novilian (WET clan server)
Favorite Rule AOW few tanks(=no lag)
Favorite Mod: Renalert.com
Favorite Custom Map: Tropics and siege
Missing most in our clan: Dsl at home
3)Ordinameg
Favorite characters:Favorite Tanks:
Favorite Rushstyle:
Favorite Server:
Favorite Custom Map: Renegade unleashed.pkg
Missing most in our clan:
4)Nirvxell
Favorite characters:Favorite Tanks:
Favorite Rushstyle:
Favorite Server:
Favorite
Missing most in our clan:
We r experienced. Join our training euro/usa forum and game
s.itz wise to Add
RoudeLeiw, Letzbuerg, nirvxell or ordinameg to ur buddylist :oDWestwoodOnline rankstatistic: killed sofar
40000 enemys, 8000 tanks and 900 buildings.
Dont allow cheaters to ruin one of the best 3D Tactic Shooter ever:
Press F8 while hosting a game. Type in this Console >"BAN NICKNAME"
Use F8 key again and type "kick username"
If you cant kick or ban some1, you need to download
RenegadeFDs and a bot (4example BrenBott). You get both at our download section
Bot messages:
.To join page to RoudeLeiw , Ordinameg or Letzbuerg, ull be tested and added by them!
U dont know howto join a clan, well if u remember it send us ur nickname password, we should know.
We add u right now, u belong to our clan "zero0v" ur in the recruits division "o0vrec"
First theres O0VREC ur good? Well u might advance to O0VMAQ, elite goto zero0v.
Powerserver
zero0v 3000 Mhz, 1000 Ram and Recruitment server O0vRec AMD 2800, 500 RAM will start end December!!!J J J J J J J J J J J J J J J J J J J J J J J J J J J J J J J J J J J J J J J J J J J J J J J J J J J J J J
AMD server
FunGames FunGames FunGames FunGames FunGames FunGames FunGames FunGames FunGames FunGames FunGamesFun
If you read this, you become even with our best players. You may change this document and send it back to us, we update it and make the infos public. (webside will come with our server end december, but we still need to write the website)
Renmaps, Renegadezone and co
|
Mods+FDStool www.renegade.gamingsource.co.uk |
|
Omg bored?Hurry Maps,skins www.renmaps.com |
|
Dropmods, Maps, Modmaps www.renegadezone.com |
Nod + Gdi DropMods
Unzip and copy to your C:\westwood\renegade\data folder (o0vdropmods.zip, 1.106 Bytes)
Clan document
This is the download version of our temporary clansite
Other stuff
In this zip file are lots of small but very useful skins,mods etc
>;o)
Adam442
Chuna788
DeadFive
Icanwin7
ionchriz:
ionnator
ionrico:
ionspence
nomerce18
Rojas2007
Seabas321
Zerojeb
zeromiss:
Last update: 14.11.2004
